Welcome to DBC
- Welcome to DBC (01:16)
Applying Psychology in Digital Media
- Overview (00:30)
- Persuading in media (05:10)
- History of influence (07:15)
Changing Behavior
- Overview (01:05)
- Susceptibility to Influence Results (07:19)
- Impact metrics (14:07)
- Realistic benchmarks (11:55)
- Logic Models (04:58)
Behavioral Science 101
- Overview (00:41)
- Psychological architectures of daily life (06:56)
- Different approaches to behavior change (06:13)
- Psychological ingredients (14:48)
Interactive Influence Model
- Overview (00:45)
- Behavior Change Taxonomies (07:22)
- How the interactive influence model works (10:39)
Source Psychology & Human-Computer Relationships
- Overview (01:25)
- Identifying digital sources (11:43)
- My relationship with KIKI the Tamagotchi (09:27)
- Relationships with technology (12:40)
- Relationships with digital brands (12:15)
- Understanding and finding your source (11:24)
Establishing Credibility & Earning Trust
- Overview (01:37)
- Source credibility and how it works (07:17)
- Core credibility factors (09:46)
- Charm Factors (09:02)
- Source Damage and Crisis PR (03:13)
Audiences, Segments & Personas
- Overview (07:07)
- Defining segments and personas (05:28)
Domain 5: Audience: Audience-Influence Model
- Overview (09:47)
Domain 2: Source: Source Expression & Audience Interpretation
- Overview (03:56)
Domain 4: One-Way Message
- Intro to the Product-Design Model (05:50)
Product-Design Model: Focus
- Overview (02:53)
- Designing for memory limits (11:07)
- Cognitive ease (04:50)
- Visual salience (03:18)
- Pre-attentive-processing (03:55)
- Visual hierarchy (06:29)
- Directional cues (03:27)
- Color and perception (11:55)
- Rockers, grunge and color strategy (08:07)
- Gestalt psychology (11:47)
- More Gestalt and Homework (06:33)
Product-Design Model: Persuade
- Overview (03:56)
PDM Persuade: Educate
- Overview (00:45)
- Schemas and framing (05:48)
- Concrete versus abstract framing (05:05)
- Concepts that trigger emotions (05:50)
PDM Persuade: Motivate
- Overview (01:49)
- A cat video on motivation (04:43)
- Brian’s story on the pyramid of needs (04:51)
- What motivates people (13:19)
- Motivating with gains and losses (18:46)
- Benefits and value props (09:21)
PDM Persuade: Nudge
- Overview (01:01)
- Nudging audiences (06:40)
- How people make decisions (15:42)
- Applied nudging (06:47)
- Pricing structures (10:58)
- Defaults and opt-ins (06:22)
PDM Persuade: Assure
- Overview (00:49)
- How trust works (09:09)
- Pyramid of trust (15:41)
- Trust exercises (07:48)
PDM Persuade: Flash Testing
- Overview (05:55)
- Testing: Persuasiveness flash test (demo) (07:25)
Psychological Wireframing
- Overview (00:34)
- Wireframe kit overview (02:19)
- Wireframing follow-along (05:48)
- Psychological scaffolding (05:12)
Product-Design Model: Facilitate
- Overview (03:35)
PDM Facilitate: Pave
- Overview (04:25)
- How people conceptualize virtual space (09:09)
- Paving a path to the outcome (11:47)
- Pave: Architecting a path (06:58)
PDM Facilitate: Guide
- Overview (00:23)
- Signifying what to do next (07:35)
- Intuitive guides (05:52)
PDM Facilitate: Reinforce
- Overview (12:46)
- Exercise (02:54)
Product-Design Model: Re-engage
- Overview (05:16)
- Motivate with low efficacy (05:55)
Prototyping With Digital Psychology
- Overview (00:53)
- Marketing channel mix (01:28)
- Change stages (09:33)
- Funnels (05:43)
- Media flows (04:52)
- Combinations (01:50)
- Prototyping is buy-in (01:32)
Media
- Media psychology (19:28)
Domain 8: Social Context
- Overview (02:49)
- Turning on social influence (09:21)
- Social and anonymous design (16:37)
- Self identity and relationships (15:35)
- Observing and being observed (03:15)
- Social norms 1: Intro (03:05)
- Social norms 2: Asch Social Conformity (1958) (04:10)
- Social norms 3: Normative UI (03:09)
- Social norms 4: Soliciting & faking endorsements (03:08)
- Social norms 5: Priming engagement (05:09)
- Group membership: Punishments & rewards (10:08)
- Diffusion of innovations (09:59)
Combining Psychological Principles
- Overview (03:02)
- Good and bad psychological combinations (09:32)
- Managing psychological backfires (12:15)
- Judging psychological combinations (04:48)
- Exercise (00:58)
Building Psychological Architectures
- Overview (00:23)
- Principles, packages and architectures (05:57)
- Scientific versus industry models (05:37)
- From theory to practice (10:56)
Architectures: Motivation & Ability
- Overview (00:38)
- Motivational gateway (01:46)
- Extended parallel process model (08:42)
- EPPM canvas and exercise (02:42)
Architectures: Landing Pages
- Overview (00:18)
- Landing page essentials (05:08)
- Landing page canvas and exercise (05:18)
Domain 6. Audience Expression & Source Interpretation
- Overview (00:46)
- Data capture techniques (11:30)
- Progressive disclosure (05:27)
Domain 7. Two-Way Message
- Overview (00:51)
- Sequential gifts and requests (07:57)
- Reminders and prompts (02:48)
- Optimal timing (03:40)
- Personalization (11:15)
- Commitments and goals (02:27)
- Reinforcement learning (07:59)
Architectures: Goals, Feedback & Progress
- Overview (00:34)
- Self Regulation (06:46)
- Gamification (19:37)
- Co-ompetition (04:00)
Sequential Change Processes
- Overview (01:17)
- AIM and sequential change (08:40)
- Escalating valence strategies (05:23)
- Stage-based psychological strategies (03:14)
- Exercise (01:05)
Optimizing Impact
- Overview (04:10)
- Creative variations (13:43)
- The optimization process (05:24)
Closing
- Congratulations! (00:54)
Welcome to EDP
- Welcome! (01:11)
The Emotion-Behavior Model
- Overview (06:15)
- Emotion-Behavior Model Overview (09:12)
- Types of behavior (02:24)
EBM: Sense Perception
- Trigger events and sense perception (08:32)
EBM: Memory & Associations
- Schemas & long-term memory (09:48)
- Schemas & congruency (12:19)
- Learned associations (16:27)
EBM: Emotion & Motivation
- Emotional Response (05:23)
- Emotional Motivators (11:59)
- Motivational Chemistry (10:46)
EBM: Habits, Consciousness & Appraisal
- Behavior (habitual) (07:17)
- Consciousness (04:36)
- Cognitive appraisal (05:57)
EBM: Decisions, Memory & Energy
- Decision making (19:02)
- Working-memory (09:38)
- Glucose consumption (09:59)
- Friction (06:43)
Cugelman Emotion Map
- Overview (00:13)
- What’s an emotion (04:23)
- Emotion map exercise (04:18)
- Learning the Cugelman Emotion Map (17:06)
Measuring Emotion
- We’re covering this lesson in the live tutorial.
Emotional Design Strategies
- Overview (00:43)
- Motivational quadrants (04:10)
- Emotional transitions (10:26)
- Emotional transition strategy (10:50)
- Implicit opposite emotions (03:22)
Dopamine Emotions
- Overview (02:21)
- Triggering dopamine (02:04)
- Expectation & approach (05:19)
- Error coding (06:56)
- Curiosity in design (05:53)
- Overcoming habituation (06:17)
- Uncertainty (05:41)
- Reward proximity (02:24)
- Addiction (05:49)
Cortisol Emotions
- Overview (02:55)
- Level of stress (03:32)
- Healthy stress (pressure) (05:34)
- Unhealthy stress (over pressured) (07:44)
- Psychological torture design (05:50)
- Digital stress reduction (12:10)
Oxytocin Emotions
Overview (03:45)
Human-computer relationships (04:35)
Estrogen & testosterone shaped brains (04:54)
Oxytocin & humanized brands (07:13)
Authenticity detection (05:21)
Digital body language (07:06)
Attachment anxiety & retention (10:53)
Possessiveness & digital territory (06:28)
Repulsive & Attractive
- Disgust & morality (11:24)
- Trypophobia (06:54)
- Trypophobia (safe images) (03:23)
- Uncanny valley (03:02)
- How to use repulsion emotions (03:25)
- Discussion on moral disgust & genocide (03:08)
- Cute aggression (04:00)
Hierarchy-Related Emotions
- Overview (05:12)
- Social status, pride and shame (11:33)
- Neuro leadership (06:01)
- Empowerment & disempowerment (15:36)
- Respect and disrespect (17:43)
- Gratitude & appreciation (03:22)
- Flattery & comforting lies (07:21)
Closing
- Congratulations! (01:58)